Solo Racers League
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Welcome to Solo Racers league. This is a gaming league for the game Mario Kart Wii. Online nintendo WiFI, players will compete against one another advancing up a racer all the way into the final knockout round. For new season look below.
 
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 SRL Official Rules

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★Вιακε
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★Вιακε


Posts : 32
Join date : 2013-06-10
Age : 27
Location : England, United Kingdon

SRL Official Rules Empty
PostSubject: SRL Official Rules   SRL Official Rules EmptyThu Jun 13, 2013 4:08 am

SRL Match Structure

The default size is 1v1.
Match duration is to last for 4 Grand Prixes.
The first two Grand Prixes are Itemless and the remaining two are Items.
Matches are to take place on Fridays and Saturdays but the players are to reach an agreement of the time SRL matches take place.
There are always 8 players per division. At the end of the season except for Division 1, the top 3 players are promoted up a division, and the bottom 3 players are relegated down a division.
The top 4 players of each Division will also be entered into their division play-offs.

Registration

Players registering must register in the New Players Registrations Forum with an IP address of their very own.
Regardless of whether a player uses a friend code or not, they must post the friend codes that belong to their wii(s) and only use these codes for league events.

Glitching

SRL Players may not use the following glitches:
- Coconut Mall
- DK Jungle Parkway
- Mario Circuit
- Maple Treeway
- Mushroom Gorge
- Grumble Volcano
- Rainbow Road
- Wario's Gold Mine
Those glitching will incur a -50 penalty for each person and every action of glitching they do.
Repeating tracks is not allowed and will incur a -15 penalty on the player repeating a track (that is not chosen by a selection of a random course).

Results

Players must not withhold proof of scores from the hosting player should they require it.
If neither player can provide proof of a result, then proof of any completed races may be counted as the final result.
If there is no proof of a result but evidence is presented supporting the outcome instead, then that match may be scored as a forfeit.
If there is no proof of a result and no evidence to support the outcome of a result, then that match may be scored as a draw.

Forfeits

Forfeits are scored as 60-0.
Players who forfeit three times or more in a season may be disqualified or replaced for the following season.
A match between two disqualified or withdrawn players will be scored as 60-60.

Incomplete Matches

Should staff agree that a player had an acceptable reason for not completing a match, then any outstanding GP(s)/race(s) are to be played at a mutually agreed date/time. Should both players fail to reach an agreement, then they are to play at a date/time set by staff.

Should staff be of the opinion that a player was unwilling to complete a match without good reason, then any scores for any completed GP(s)/race(s) that are presented may be counted as the final match result, or the player that was unwilling to complete the match may lose that match by forfeit.

Rescheduling and Replays

Matches are to take place at the scheduled date, unless both players are in agreement to play at a different date which permits them to post results no later than Monday 23:59 UTC after the scheduled weekend.

Should a scheduled match coincide with a countries national or religious holiday or both players fail to reach an agreement, then both players are to play at a mutually agreed date/time which permits them to post results no later than Monday 23:59 UTC after the following weekend.

Players who are unable to play on the scheduled date/time three times or more during a season may be disqualified or replaced for the following season.

Disqualifications

Any previous results for disqualified or withdrawn players may be altered to forfeit defeats.
Any previous results for disqualified or withdrawn players against another disqualified or withdrawn player may be altered to 60-60.

Cheating

Players must not use any form of hacking or other exploitation which may be considered to be an advantage over their opponent. Players who are accused of breaking this rule may be required to abide by conditional participation rules.
Players may be required to abide by conditional participation rules should they have a reasonable accusation made against them and/or be widely suspected of cheating

Lagging

Players must not intentionally lag.
Players points may be discounted should it be reported that they were lagging to an extent where it was at a disadvantage to the opponent and/or at an advantage to the player.
Players race points may be corrected to their true values should adequate proof of those true values be presented.
Note: For any lag penalty to be implemented you must show recordings.[/b]

For Conditional Participation rules, Click HERE
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